6 years building intuitive interfaces for B2C and B2B products

6 years building intuitive interfaces for B2C and B2B products

6+ years building intuitive interfaces for B2C and B2B products

6 years building intuitive interfaces for B2C and B2B products

Global Collaboration

Global Collaboration

Working With Diverse Teams

Working With Diverse Teams

Global Collaboration

Working With Diverse Teams

UI UX Designer

UI UX Designer

Located in Germany

Located in Germany

10+ years in the Design field

BA in Graphic Design

10+ years in the Design field

BA in Graphic Design

10+ years in the Design field

BA in Graphic Design

Knowledge

Knowledge

What I Bring to the Table

What I Bring to the Table

What I Bring to the Table

Agile metodology

Agile metodology

Agile metodology

Working in Agile environments, I partner with cross-functional teams to ensure adaptive solutions, timely delivery, and sprint goal alignment.

Working in Agile environments, I partner with cross-functional teams to ensure adaptive solutions, timely delivery, and sprint goal alignment.

Working in Agile environments, I partner with cross-functional teams to ensure adaptive solutions, timely delivery, and sprint goal alignment.

Design System

Design System

Design System

I’ve contributed to design systems with Figma’s tokens, properties, and variants to streamline workflows and automate processes.

I’ve contributed to design systems with Figma’s tokens, properties, and variants to streamline workflows and automate processes.

I’ve contributed to design systems with Figma’s tokens, properties, and variants to streamline workflows and automate processes.

User Experience

User Experience

User Experience

I focus on delivering meaningful user experiences by leveraging A/B tests, research insights to create designs that are both intuitive and impactful.

I focus on delivering meaningful user experiences by leveraging A/B tests, research insights to create designs that are both intuitive and impactful.

I focus on delivering meaningful user experiences by leveraging A/B tests, research insights to create designs that are both intuitive and impactful.

Web App Design

Web App Design

Web App Design

Having worked extensively on SaaS and web applications, I create functional designs that balance user needs with strategic business objectives

Having worked extensively on SaaS and web applications, I create functional designs that balance user needs with strategic business objectives

Having worked extensively on SaaS and web applications, I create functional designs that balance user needs with strategic business objectives

Mobile App Design

Mobile App Design

Mobile App Design

I design responsive, user-friendly mobile app interfaces that enhance functionality, improve usability, and drive user engagement.

I design responsive, user-friendly mobile app interfaces that enhance functionality, improve usability, and drive user engagement.

I design responsive, user-friendly mobile app interfaces that enhance functionality, improve usability, and drive user engagement.

B2B and B2C projects

B2B and B2C projects

B2B and B2C projects

My B2B and B2C experience sharpened my ability to tailor solutions for diverse audiences, addressing various market needs effectively.

My B2B and B2C experience sharpened my ability to tailor solutions for diverse audiences, addressing various market needs effectively.

My B2B and B2C experience sharpened my ability to tailor solutions for diverse audiences, addressing various market needs effectively.

My Design Process

My Design Process

Problem definition: - Stakeholder meetings - Benchmark audit - User interviews

Define: - Project Goals - Insights - User Persona - Journey Map

- High fidelity proto. - Tech viability - Final design

- Usability test - Gather feedback - Adjust

- User Flow - Inf. architecture

Design: - Wireframes - Mockups - Prototype

Implementation

Documentation: - Style guide -Design System - Handover for Dev

- Report Inconsistencies - Analyze Metrics (KPIs) - Collect Users Feedback - Future Improvements

Project Stages | Playground area

Implementation

Validation

Ideation

Discovery phase

Problem definition: - Stakeholder meetings - Benchmark audit - User interviews

Define: - Project Goals - Insights - User Persona - Journey Map

- High fidelity proto. - Tech viability - Final design

- Usability test - Gather feedback - Adjust

- User Flow - Inf. architecture

Design: - Wireframes - Mockups - Prototype

Implementation

Documentation: - Style guide -Design System - Handover for Dev

- Report Inconsistencies - Analyze Metrics (KPIs) - Collect Users Feedback - Future Improvements

Project Stages | Playground area

Implementation

Validation

Ideation

Discovery phase

Problem definition: - Stakeholder meetings - Benchmark audit - User interviews

Define: - Project Goals - Insights - User Persona - Journey Map

- High fidelity proto. - Tech viability - Final design

- Usability test - Gather feedback - Adjust

- User Flow - Inf. architecture

Design: - Wireframes - Mockups - Prototype

Implementation

Documentation: - Style guide -Design System - Handover for Dev

- Report Inconsistencies - Analyze Metrics (KPIs) - Collect Users Feedback - Future Improvements

Project Stages | Playground area

Implementation

Validation

Ideation

Discovery phase

Recommendations letter upon request

Recommendations letter upon request

Reviews

Reviews

Reviews

Acknowledgment

Recognitions

Recognitions

Recognitions

  • Körber Design System (KDS)

    Champion Q2 2022

    This quarter we celebrate Jhully Lopes, on behalf of the InspectifAl team from BA Digital, for their amazing collaboration and for helping KDS improving the system through their shared designs and feedback!


    Every quarter you will meet a new Champion.

    Our KDS Champions are contributors from across the organization that act as liaisons between their product teams and the design system team.


    KDS Champions also become stakeholders for improving product design quality and cohesion in the organization and have a voice in defining the future of our design system and component libraries.

    One

    Collaboration

  • Tamar Project 2014

    We proudly recognize the outstanding work of Jhully Lopes, Alessandra Rocha, and Luan Wiky on the signage project for Projeto Tamar in Aracaju-SE .


    Their innovative design improved visitor flow while enhancing accessibility through signage strategies and translations from Portuguese to English, enriching the experience for tourists and the local community.


    This project was part of the Graphic Design graduation course (Signage subject) and received the highest grade.


    As a reward, the team won a sponsored trip, celebrating their achievement and dedication.

    July 2014 - Aracaju-SE - Brazil

    www.tamar.org.br

  • Top-rated Bachelor's

    thesis in Graphic Design

    The Design Department of Universidade Tiradentes congratulates Jhully Lopes for receiving the highest grade in her thesis defense, where she exceptionally presented how Universidade Tiradentes can contribute to reducing environmental impact through digitization, promoting digital marketing instead of print in advertising campaigns, especially for entrance exams that and attract thousands of participants, but generate tons of paper waste.


    The department would like to invite her to compete for the R$10,000 prize for the best theses of the second semester of 2015 and would be pleased to implement the changes proposed by the student at the university.


    We are proud to see that Jhully not only achieved excellent academic performance but also demonstrated an innovative vision, able to look beyond the boundaries of Graphic Design.

    June 2015 - Aracaju-SE - Brazil

Let’s get in touch

Interested in working together? Reach out via the form

or find me quickly online on LinkedIn or Xing.

©2025 Jhully Lopes | Made by me - Figma & Framer
Illustrations by icons8 and Freepik

Let’s get in touch

Interested in working together? Reach out via the form

or find me quickly online on LinkedIn or Xing.

©2025 Jhully Lopes | Made by me - Figma & Framer
Illustrations by icons8 and Freepik

Let’s get in touch

Have a project in mind?

You can reach me via email or find me quickly online on LinkedIn or Xing.

©2025 Jhully Lopes | Made by me - Figma & Framer
Illustrations by icons8 and Freepik

Gather insights, analyze current solutions, research user needs. Identify pain points via interviews, map user journeys, and assess competitors.

Discovery phase

Brainstorm user-friendly solutions. Create user flows, wireframes, and prototypes to address pain points and ensure project success.

Ideation

Validate solutions through team discussions, usability testing, and iterative design adjustments to ensure they deliver value and meet user and business expectations.

Validation

Deliver clear documentation, support development, and ensure smooth handover, Post-launch, track KPIs, review staging, gather feedback, and drive improvements.

Implementation

Gather insights, analyze current solutions, research user needs. Identify pain points via interviews, map user journeys, and assess competitors.

Discovery phase

Brainstorm user-friendly solutions. Create user flows, wireframes, and prototypes to address pain points and ensure project success.

Ideation

Validate solutions through team discussions, usability testing, and iterative design adjustments to ensure they deliver value and meet user and business expectations.

Validation

Deliver clear documentation, support development, and ensure smooth handover, Post-launch, track KPIs, review staging, gather feedback, and drive improvements.

Implementation

My Design Process